Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 18, 2011, 11:36 PM // 23:36   #1
Academy Page
 
Join Date: May 2009
Advertisement

Disable Ads
Default Improve Strength

This suggestion come in response to this post:

http://www.guildwarsguru.com/forum/w...t10482704.html

Warriors are being replaced by derviches as frontliners and any class can tank properly with the correct skills, also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"

Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.

Now strenght is When you use attack skills, each point of Strength gives you 1% armor penetration. Many skills, especially those related to surviving and inflicting damage, become more effective with higher Strength.

LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.

Well we all agree strenght sucks. Now the improvements:

1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.

2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank

3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
Mokeiro is offline   Reply With Quote
Old Jun 18, 2011, 11:43 PM // 23:43   #2
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.

/notsigned

P.S. Strength doesn't suck.
Elnino is offline   Reply With Quote
Old Jun 19, 2011, 12:11 AM // 00:11   #3
Desert Nomad
 
wilebill's Avatar
 
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
Default

Run Strength Warrior. Strength does not suck.

Comment only in PvE, works great. If you have an Avatar of Melandru Dervish along, conditions go away really quick. Hexes are another matter. Now in PvP someone else will have to comment.

With all due respect, your proposals for change would be OP; and besides that have a snowball's chance in the hot place of being implemented.
wilebill is offline   Reply With Quote
Old Jun 19, 2011, 12:37 AM // 00:37   #4
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Quote:
Originally Posted by Elnino View Post
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.

/notsigned

P.S. Strength doesn't suck.
This. Do not deal with overpowered junk by making other stuff as overpowered as it is. That is how we feed power creep.
Shayne Hawke is offline   Reply With Quote
Old Jun 19, 2011, 12:41 AM // 00:41   #5
Wilds Pathfinder
 
Join Date: Aug 2005
Default

in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"

Because blurred vision/faint/blind don't work on dervs amirite?
Premium Unleaded is offline   Reply With Quote
Old Jun 19, 2011, 12:44 AM // 00:44   #6
Wilds Pathfinder
 
mathiastemplar's Avatar
 
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
Default

/not signed

Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
mathiastemplar is offline   Reply With Quote
Old Jun 19, 2011, 01:08 AM // 01:08   #7
Wilds Pathfinder
 
Join Date: Feb 2011
Guild: Fire
Default

Dervs required fixing, Warriors don't.. live with it.
Venganza is offline   Reply With Quote
Old Jun 19, 2011, 01:14 AM // 01:14   #8
Ascalonian Squire
 
J3az's Avatar
 
Join Date: Jun 2010
Location: Oklahoma
Guild: Devils Rangers[dR]
Profession: P/W
Default

Quote:
Originally Posted by mathiastemplar View Post
/not signed

Not broken, no fix needed.
Ppl saying warr is broken just suck at playing it.
/notsigned
Dervs need to get a minor change after they hit the Paragon.
J3az is offline   Reply With Quote
Old Jun 19, 2011, 01:59 AM // 01:59   #9
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Not a melee type person so am always to be found playing caster or ranger.

That said I agree totally with the concept of not boosting all classes or in this case the warrior to compete with the Dervish.

No doubt a lot of tweaking needs to be done to give each class a place in the game world and unfortunately current thinking seems to say dps rules.

Because of this all other ways of competing are sidelined, so we get requests for Paragon Ranger and Elementalist to have increased effectiveness to bring them more in line with the other recently improved classes.

I would like to see this game work as a rock paper scissors kind of thing.

Warriors as awesome close combat dps merchants but who can be rendered useless under certain conditions.
This ideally would be where one of the other classes would shine and in turn that classes skills would be less than optimum and you would need a different skill mix.

In an ideal game all the classes would be needed because their particular skill mix is the optimum under certain conditions.S
so just running builds that work by pumping out damage as fast as possible wouldn't always be the most successful strategy.

Last edited by gremlin; Jun 19, 2011 at 04:16 AM // 04:16.. Reason: additional comments
gremlin is offline   Reply With Quote
Old Jun 19, 2011, 03:59 AM // 03:59   #10
Ascalonian Squire
 
J3az's Avatar
 
Join Date: Jun 2010
Location: Oklahoma
Guild: Devils Rangers[dR]
Profession: P/W
Default

Yeah, even though I'm playing primarily a paragon, I don't want to see them get OP. Just would love to see them have more versatility in end-game+HM. I think melee has enough DPS buffs atm and they should start the monk+casters. I personally miss the balance way teams from back in the day.
J3az is offline   Reply With Quote
Old Jun 19, 2011, 06:36 AM // 06:36   #11
Wilds Pathfinder
 
Owik Gall's Avatar
 
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
Default

I find str good as it is. Have a decent warrior hero with max strength with max str rune slapped on it. Makes taking down enemies a whole lot faster. Doesn't die too often so long as it's in my range of SY!
Owik Gall is offline   Reply With Quote
Old Jun 19, 2011, 07:04 AM // 07:04   #12
Pre-Searing Cadet
 
Join Date: Jun 2007
Guild: Army of Grenth's Embrace [AGE]
Profession: W/A
Default

Quote:
Originally Posted by Mokeiro View Post
... also in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Because when warriors get a hold on thier target that can't blind them, anti-melee hex them, or block them they are ripped apart a few seconds later. Your time of said ripping will vary warrior to warrior.


Quote:
Originally Posted by Mokeiro View Post
Sadly warriors have no ways of getting rid of conditions and hexes without a secondary or the aid of a monk.
Dervishes shouldn't either, with maybe the exception of the avatar forms, they should be just a vunerable to to hexs and conditions (looking at you Pious Restoration). Yet it is the Dervish who should be nerfed, as the others have already stated.


Quote:
Originally Posted by Mokeiro View Post
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
All attack skills, including other weapons which helps when you want to mix it up in PvE. In PvP the constant armor penetration helps where you need it most: on your spike! Sin are a one trick pony, but they are really good at that trick but they pay heavily in the armor loss AND when thier chains get broken.


How about instead of all the improvements to strength, lock some skills down with a req.4 in strength and make tatics better? Hell have it give you an aditional 1-3 Armor pen at ranks 5,10,15 so when you splite your attributes it looks like this.
Current Attributes for PvP Warriors:
Weapon of Choice: 12+1+1
Strength: 12+1

So that it can look like this AND you can keep your same Armor pen %
Weapon: 11+1+1
Strength: 10+1
Tatics: 10+1

Conclusion: Buff Tatics!

Edit: Also Strength gets an added perk of have a useful insignia with it as its requirement. Any extrta armor that doesnt get capped that can get you that much closer to nullifying damage is awsome. Keeping with my conclusion: the Lietuenant's insig should lose its downsides when you have 9 in tatics.

Last edited by Siegfried Sorel; Jun 19, 2011 at 07:17 AM // 07:17..
Siegfried Sorel is offline   Reply With Quote
Old Jun 19, 2011, 08:52 AM // 08:52   #13
yum
Wilds Pathfinder
 
Join Date: Sep 2007
Profession: W/E
Default

Buff tactics for what? It benefits everyone but warriors.
yum is offline   Reply With Quote
Old Jun 19, 2011, 09:49 AM // 09:49   #14
Wilds Pathfinder
 
kedde's Avatar
 
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
Default

Quote:
Originally Posted by shayne hawke View Post
this. Do not deal with overpowered junk by making other stuff as overpowered as it is. That is how we feed power creep.
1234567890+ยดยด
kedde is offline   Reply With Quote
Old Jun 19, 2011, 03:22 PM // 15:22   #15
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

Warriors are the only class balanced in pve and pvp

/notsigned
Swingline is offline   Reply With Quote
Old Jun 19, 2011, 03:27 PM // 15:27   #16
Elite Guru
 
Lukyboy's Avatar
 
Join Date: Nov 2007
Guild: The Mirror of Reason [SNOW]
Profession: D/A
Default

Quote:
Originally Posted by Mokeiro View Post
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
You made my day :')

/notsigned
Lukyboy is offline   Reply With Quote
Old Jun 19, 2011, 03:35 PM // 15:35   #17
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by Mokeiro View Post
Well we all agree strenght sucks. Now the improvements:
No, we don't.
Strength actually has a bunch of useful skills in it and Warriors are one of the few near balanced professions left in the game. I see no reason why they need a buff when they perform perfectly well in PvE and PvP.

And you seem to miss some basic points, namely;

Quote:
Originally Posted by Mokeiro View Post
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
Lowering all block chances vs a Warrior by a little bit doesn't really do much; they generally shouldn't be trying to hit through Guardian anyway.
Armor penetration is better.
Xenomortis is offline   Reply With Quote
Old Jun 19, 2011, 03:54 PM // 15:54   #18
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

Quote:
Originally Posted by Xenomortis View Post
And you seem to miss some basic points, namely;
Another point to make is high enough strength gives you a perma 100 armor vs all types of damage via sentinal runes(116 armor with shield), this makes you incredibly durable in some of the hardest parts of the game. Strength has more uses than you know.
Swingline is offline   Reply With Quote
Old Jun 19, 2011, 03:58 PM // 15:58   #19
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

Strength may not have an awesome inherent effect like critstrikes/SR/SpawingP/FC and such, but gives access to very powerful/useful skills for a war. Also, some skills from other lines have additional effects only over a set rank of strength. And finally, APenetration is always welcome (and remember: additional dmg from skills is already armor ignoring afaik)
In other words, we have other things to fix before even think about this not-so-broken(and thus kinda balanced) attribute.

/not signed

Also:
Quote:
Warriors are the only class balanced in pve and pvp
THIS. Don't screw one of the few well-done PvP/PvE balance in this game.

Last edited by AndrewSX; Jun 19, 2011 at 04:00 PM // 16:00..
AndrewSX is offline   Reply With Quote
Old Jun 19, 2011, 04:04 PM // 16:04   #20
Desert Nomad
 
Join Date: Nov 2010
Default

hahaohwow.jpg

This is almost as good as when I heard someone say that Frenzy should be changed to have no downside because Dervs had HoF.
Kunder is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:38 AM // 03:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("